Overload was a project I designed, pitched, managed, and developed at the in-house production studio of the Art Institute of California - Los Angeles called “Game Wizards”. It featured a blend of high-speed and high-skill gameplay based around the classic FPS franchises Tribes and Quake. Overload was worked on with a team of over 12 developers across 9 months and was showcased to a room of industry professionals.
Project: Overload
Platforms: PC
Engine: UE3 (UDK)
Studio: Game Wizards (AI-LA)
Title: Project Lead / Lead Designer
• Game Design
• Art Style Development
• Project Management
• Document Development
• Marketing + Graphic Design
• Level Design
• Asset Creation
• Materials + Post Process
• Particles
• Interface Design
• Programming (UnrealScript)
• Level Scripting (Kismet)
• Audio Implementation
• QA Testing + Management
• File/Build Management
• Pitch Presentation •
• Development Videos •