Spectrum was a game about interacting with color in an abstract world filled with odd puzzles and interesting architecture. The prototype was created with fellow alum Stuart Webster and was developed during the last few months at the Art Institute of California - Los Angeles. The project went through countless revisions, being altered through feedback received from peers. An article was written about Spectrum in Indie Game Magazine.


Project: Spectrum

Platforms: PC

Engine: UE3 (UDK)


Featured In:





Title: Designer / Artist / Programmer (Duo-Development with Stuart Webster)





• Game Design

• Level Design

• Interface Design

• Asset Creation

• Materials + Post Process

• Particles


• Level Scripting (Kismet)

• Scaleform (ActionScript)

• Programming (UnrealScript)

• Pre-Development •

• Development •


Projects Contact
Primal Carnage Genesis Primal Carnage Overload Spectrum